Android & iOS game studio — Sydney
We build neon worlds that live in your pocket.
QuestNeonStudio is an independent mobile game studio in Woolloomooloo. We design, build and run original Android and iOS titles — plus co-development for studios who need extra firepower.

What we do
From first sketch to live-ops
Full-cycle mobile game development for Unity and native stacks. Fixed-scope sprints, transparent pricing in AUD, and a Woolloomooloo studio you can actually visit.
from A$85,000Original Game Development
End-to-end production of a new Android & iOS title — concept, art direction, gameplay code, and soft launch. Typical build runs 5–9 months.
from A$140 / hrCo-Development & Porting
We plug into your team to hit a deadline, or port an existing game across iOS, Android and tablets with 60fps parity. Weekly builds, shared repo.
from A$6,500 / moLive-Ops & Content Updates
Seasonal events, battle passes, balancing and A/B tested store pages that keep retention healthy long after launch. Monthly retainer.
A$18,000 flatPrototype Sprints
A playable vertical slice in four weeks to validate a core loop before you commit to a full build. Includes a recorded playtest and metrics readout.
The crew
The people behind the pixels
A tight team of nine working out of a converted wharf-side warehouse on Bourke Street. These four lead the studio.

Mara Ellison
Studio Director
Ex-Halfbrick producer who shipped three chart-topping mobile titles before founding QuestNeonStudio in 2017.

Dev Patel
Lead Engineer
Unity and Metal specialist obsessed with frame budgets, cutting load times and buttery 120Hz gameplay.

Sofia Reyes
Art Director
Paints the neon. Leads visual identity across every title, from character silhouettes to store screenshots.

Liam O'Connor
Game Designer
Systems designer who prototypes fast and balances economies so players stay hooked without feeling squeezed.
Player & partner love
Reviews from the arcade
What players and the studios we partner with have to say.
"Neon Drift Rally runs flawlessly on my old iPhone and still looks incredible. The seasonal events keep pulling me back every weekend."
"We handed QuestNeon a stalled port and they shipped a 60fps Android build in seven weeks. Communication was spot on the whole way."
"The prototype sprint saved us from building the wrong game. Their playtest data was brutally honest and exactly what we needed."
"My kids and I are hooked on Pixel Peak. Genuinely fair progression with no aggressive paywalls — rare for a mobile game these days."
Engagements
Simple, honest pricing
Pick the engagement that matches your stage. All prices in AUD and exclude GST. Studio hours are Monday–Friday, 9am–6pm AEST.
Prototype
flat, 4 weeks
- Playable vertical slice
- Core loop + one level
- Recorded playtest session
- Metrics & recommendation report
Full Production
5–9 month build
- Original iOS & Android title
- Art direction + audio
- Store submission & soft launch
- Two months post-launch support
Live-Ops Retainer
per month
- Seasonal events & content
- A/B tested store pages
- Balancing & tuning
- Monthly performance review
Get in touch
Tell us about your game
Drop us a line and we'll get back to you within one business day. Studio visits welcome by appointment.
- Phone+61 2 9380 8765
- Studio53 Bourke Street, Woolloomooloo NSW 2011
- Email[email protected]
- HoursMon–Fri, 9am–6pm AEST