QuestNeonStudio

Android & iOS game studio — Sydney

We build neon worlds that live in your pocket.

QuestNeonStudio is an independent mobile game studio in Woolloomooloo. We design, build and run original Android and iOS titles — plus co-development for studios who need extra firepower.

12 shipped titles · 4.6★ average store rating
Neon mobile game artwork from QuestNeonStudio
12
Titles shipped on iOS & Android
3.8M
Lifetime player downloads
4.6★
Average App Store & Play rating
9 yrs
Building mobile games in Sydney

What we do

From first sketch to live-ops

Full-cycle mobile game development for Unity and native stacks. Fixed-scope sprints, transparent pricing in AUD, and a Woolloomooloo studio you can actually visit.

Original Game Developmentfrom A$85,000

Original Game Development

End-to-end production of a new Android & iOS title — concept, art direction, gameplay code, and soft launch. Typical build runs 5–9 months.

Co-Development & Portingfrom A$140 / hr

Co-Development & Porting

We plug into your team to hit a deadline, or port an existing game across iOS, Android and tablets with 60fps parity. Weekly builds, shared repo.

Live-Ops & Content Updatesfrom A$6,500 / mo

Live-Ops & Content Updates

Seasonal events, battle passes, balancing and A/B tested store pages that keep retention healthy long after launch. Monthly retainer.

Prototype SprintsA$18,000 flat

Prototype Sprints

A playable vertical slice in four weeks to validate a core loop before you commit to a full build. Includes a recorded playtest and metrics readout.

The crew

The people behind the pixels

A tight team of nine working out of a converted wharf-side warehouse on Bourke Street. These four lead the studio.

Mara Ellison, Studio Director

Mara Ellison

Studio Director

Ex-Halfbrick producer who shipped three chart-topping mobile titles before founding QuestNeonStudio in 2017.

Dev Patel, Lead Engineer

Dev Patel

Lead Engineer

Unity and Metal specialist obsessed with frame budgets, cutting load times and buttery 120Hz gameplay.

Sofia Reyes, Art Director

Sofia Reyes

Art Director

Paints the neon. Leads visual identity across every title, from character silhouettes to store screenshots.

Liam O'Connor, Game Designer

Liam O'Connor

Game Designer

Systems designer who prototypes fast and balances economies so players stay hooked without feeling squeezed.

Player & partner love

Reviews from the arcade

What players and the studios we partner with have to say.

"Neon Drift Rally runs flawlessly on my old iPhone and still looks incredible. The seasonal events keep pulling me back every weekend."
Jasmine T.Newtown, NSW · March 2026
"We handed QuestNeon a stalled port and they shipped a 60fps Android build in seven weeks. Communication was spot on the whole way."
Marcus L.Melbourne, VIC · January 2026
"The prototype sprint saved us from building the wrong game. Their playtest data was brutally honest and exactly what we needed."
Priya S.Auckland, NZ · November 2025
"My kids and I are hooked on Pixel Peak. Genuinely fair progression with no aggressive paywalls — rare for a mobile game these days."
Daniel W.Bondi, NSW · February 2026

Engagements

Simple, honest pricing

Pick the engagement that matches your stage. All prices in AUD and exclude GST. Studio hours are Monday–Friday, 9am–6pm AEST.

Prototype

A$18,000

flat, 4 weeks

  • Playable vertical slice
  • Core loop + one level
  • Recorded playtest session
  • Metrics & recommendation report
Book a sprint
Most popular

Full Production

A$85,000+

5–9 month build

  • Original iOS & Android title
  • Art direction + audio
  • Store submission & soft launch
  • Two months post-launch support
Start a project

Live-Ops Retainer

A$6,500

per month

  • Seasonal events & content
  • A/B tested store pages
  • Balancing & tuning
  • Monthly performance review
Talk retainer

Get in touch

Tell us about your game

Drop us a line and we'll get back to you within one business day. Studio visits welcome by appointment.